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Direct Capture

In the LV-SDS interface to PicPort® framegrabbers, Direct Capture is a representative of the higher layer of developping tools. It is a high level library for developing interactive vision applications with a few lines of code in visual tools such as MS Visual Basic, Borland Delphi, Borland C++ Builder, etc.

Direct Capture is:

  • C library (32bit DLL) for Windows NT 4.0 and Windows 95/98/2000
  • implemented with Microsoft's DirectDraw 
  • language independent 
  • sample code for Microsoft visual C, Visual Basic, Borland C and Delphi 
  • realtime video capture supported 
  • Camera Editor to define non-standard cameras 
  • plug & play connector handling 
  • reference manual 
  • automatic firmware update included in library 
 
LV-SDS CD

Introduction

Direct Capture is a library implementing a higher level interface between the Daisy library and the application. It is suitable for user friendly applications where the user wants to
  • see the live image on monitor and/or grab it to the main memory, 
  • scale, clip or mirror it, 
  • modify its properties i.e. brightness, contrast, hue, and saturation, 
  • set overlay text (monitor only), or create a Lock Mask, 
  • freeze/unfreeze the image, respond to Windows events, 
  • store the image to a BMP file or to the clipboard. 
Although most of this functionality is provided directly by Daisy, Direct Capture significantly simplifies these tasks and brings one additional important feature by solving the live window management. Normally, when the live image data flow is directed to the VGA memory by means of a DMA transfer, it overwrites everything in the rectangle on the screen specified in absolute coordinates. This problem is overcome using Direct Draw in addition to the Windows Direct Draw function.

Direct Capture is language independent DLL; it can be used in visual tools as Visual Basic, Borland Delphi as well as in traditional MS Visual C++ or Borland C++. It is suitable for creating user interactive applications rather than for machine vision applications.

Direct Capture Basics

On Screen Windows

The On Screen Window object is provided for the display of live video on the Widows NT desktop. The On Screen Window objects is created by passing the handle (HWND) of a Windows NT window into the LvDcCreateOnScreenWin function. Direct Capture takes the Windows NT window handle and subclasses it to take control of the window. Subclassing is the technique where by all windows message generated for a window will now be handled by the software which subclassed the window, in effect taking over control of the window. The LvDcCreateOnScreenWin will pass back a handle (HDCVIDEOWIN) of the newly created On Screen Window object. This handle must be used in all future to calls to the Direct Capture library to manipulate the On Screen Window.

Off Screen Windows

The Off Screen Window object is provided to direct live video to system memory. The Off Screen Window Object is created by calling the LvDcCreateOffScreenWin function which will pass back a handle to the newly created window (HDCVIDEOWIN). Like the On Screen Windows all function calls which manipulate the Off Screen Window require the handle returned from the create call.

Direct Capture Components

Direct Capture consists of two separate DLL's, the DSYCTL.DLL and the CAMDLG.DLL. The DSYCTL.DLL contains all the functions for creating and using the On and Off Screen Window objects and the CAMDLG.DLL contains the routines to select grabbers and cameras to connect to the window objects. The C source code for the CAMDLG.DLL library is provided so that the users can customize the dialog as they wish.

Camera Configuration

Predefined setting of camera configurations for the most popular cameras are available.Leutron Vision offers a Camera Editorwhich assists you in defining your own cameras. The Camera Editor produces a datafile with the detailed camera description. Direct Capture itself will read during startup this camera description and set the hardware according to the definitions.

Direct Capture Functions Overview

The following is a list of features that are supported by the On and Off Screen windows and a description of each.

Scaling

Both the On and Off Screen Windows support scaling. When scaling is enabled the cameras field of view will be scaled to fit the size of the window on screen or in memory. For example, if the size of the window is set to 150×150 pixels and a video source with a field of view of 576×452 is being used the entire image will be scaled down to 150×150 for display or capture.

Clipping

Both the On and Off Screen Windows support clipping.With clipping only the portion of the video that will fit within the size of window will be displayed or captured to memory. For example, if the size of the widow is set to 150×150 pixels and a video source with a field of view of 576×452 is being used only a 150×150 pixel window will be displayed or captured.

Mirroring

Both the On and Off Screen Windows support mirroring along the vertical, horizontal or both axis.

Text Overlay

The On Screen Window supports overlaid text.Overlaid text allows the user to overlay individual character strings on the live video. The font, size, color and position of the character string can be specified and changed through the Direct Capture library.

User Masks

Both the On and Off Screen Windows support user masks. A user mask is a one bit plane deep bit map that can be overlaid on the video. The mask can be created and manipulated via standard WIN32 function calls. Also the user can specify that the mask should be stretched to match the size of the video.

Copying to Clipboard

Both window types support the copying of the video to the Window NT clipboard. For On Screen windows when the image is copied to the clipboard the current video card image format is used to determine the format of the image, i.e. when the desktop is at 1280×1024 by 8 bits the image will be copied to the clipboard in 8bit color format. For off screen windows the format of the image copied to the clipboard can be set using the LvDcSetColorFormat function. If there is a user mask set and enabled for either window it will also be copied to the clipboard. Currently overlaid text is not copied to the clipboard.

Getting Image as Bitmap

Both windows support the retrieval of the video as a windows BMP. In the case of the On Screen Windows the color format of the BMP will match the current Windows NT desktop setting. For Off Screen Windows the format of the image retrieved can be set using the LvDcSetColorFormat function. As with LvDcCopyToClipboard any user mask that has been enabled will be copied but overlaid text will not.

Adjusting Picture Controls

Both windows support the adjustment of brightness, contrast, hue and saturation.

Events and Triggers

On Screen Window objects can be configured to respond to Windows NT user interface actions and Off Screen Window objects can be configured to trigger on certain On Screen Widow actions.

On Screen Window objects can be configured to enter the live video mode when the video window receives the desktop focus or only when it is the top most window. Like wise it can be configured to freeze the video when it loses focus or is covered by other windows. Also Off Screen Windows can be configured to go into live mode after an On Screen Window freeze.

Window Assosiation

Off Screen Window objects can be associated with On Screen Window objects. This allows a Off Screen Window to be configured to track the resize mode, color format, mirror mode, live state, and freeze state of a selected On Screen Window . This will give the user the ability to have the video in system memory track the on screen video as closely as possible.

Complementary and Related Products 

LV-SDS

Direct Capture is a part of Leutron Vision Software Development Suite (LV-SDS). LV-SDS is the primary software interface to Leutron's PicPort® framegrabbers. Besides the Direct Capture, the most important parts of LV-SDS are:
Daisy 
Object oriented C++ library providing an essential interface between hardware and the user appication. 
Camera editor 
Interactive application allowing simple setup of standard and non-standard cameras. 
Real-time Image Sequencer 
Allows acquiring image sequences to the CPU memory.

Image processing libraries

Please check the image processing libraries section to learn more about the Leutron's PicLab32® library for image processing and analysis and about several other well-known third party software products supported by Leutron's hardware.

PicPort® framegrabbers and PentiCam®

PicPort®-Color 
Low cost framegrabber providing studio quality digitization and conditioning of color (PAL or NTSC) video image.
PicPort®-Mono, PicPort®-Stereo 
Framegrabbers for monochrome acquisition (CCIR/EIA/nonstandard), with five sync modes and asynchronous acquisition. PicPort®-Stereo moreover provides second digitizing channel allowing simultaneous acquisition from two synchronized cameras or acquisition from a dual-channel camera.
PentiCam® 
Ultra compact, mobile image processing system for industrial and machine vision, based on standard PC technology and Leutron's PicPort® framegrabbers.

Ordering Information

Ordering number Product Description
16028 LV-SDS for PicPort® Software Development Suite containing Daisy library, DRAL, Direct Capture, TWAIN, Video for Windows and other multimedia drvers, Camera Editor, detailed documentation, demo software and sample code.
Complementary products
1100× PicPort®-Color-X Various models of the PicPort®-Color family. Please check the PicPort®-Color detailed ordering information.
1101× PicPort®-Mono-X Various models of the PicPort®-Mono family. Please check the PicPort®-Mono/Stereo detailed ordering information.
1102× PicPort®-Stereo-X Various models of the PicPort®-Stereo family. Please check the PicPort®-Mono/Stereo detailed ordering information.
  PentiCam®-X Various models of the PentiCam® family. Please check the PentiCam® detailed ordering information.

Specifications are subject to change without notice or obligation.
All trademarks are the property of their respective owners.
Copyright © by Leutron Vision.
Last update: December 1999.